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Wargamers - An Observers Guide
- More exclusive inside
information from Dispatches’s Political Correspondent
Rumours that the national body committee are holed up in a hut in the Tararua’s
with plenty of guns, food and booze waiting for the collapse of civilisation so
that they can take over whatever is left are without grounds according to
federation spokesman Armin Visible. “We are just taking what we feel are prudent
steps to ensure the continuation of National body as a viable entity no matter
what the future might bring”.
Here I present what I feel is an important and useful guide to the novice
wargamer who is trying to work out just which games are being played at a
particular meeting, so as to not make that social faux paux by asking questions
about the wrong game.
- Modern: They are the ones setting up in the corner with all the small
scenery. Questions have been asked as to why there is any placed in the
middle of the table, as it seldom seems to be used.
- Warhammer: Several different types. Look for anyone under the age of 18
or wearing black with sunglasses’ which may well be calibrated to measure
distances of up to 50 feet to the nearest inch. Also the Columbian type
with a black plastic suitcase (which may or may not be filled with figures.
You could hide anything in there). Figures carry enormous weapons but with
no obvious sign of a power source or ammunition.
- 15mm DBM: Look for the older more rotund or solidly built gentlemen
pushing brightly coloured troops around a table covered with scruffy bits
of felt. Also will be having conversations holding a rule book and say
words like IF, AND and OR loudly during rules quotes, while a third
gentleman looks on and says “No, you can’t do that”.
- 25mm DBM: As above only prettier and slower. Some games seem to have an
excess of advertising (though I doubt if Caesar did indeed drink Steinlager.
I’m sure he would have had more taste)World War II: Happy people re-living
their first wargaming experiences as children, complete with the sound
effects and cotton wool when someone blows up a tank. Would probably throw
dice at each other’s models if we let them.
- Modern: Finished setting up, now writing orders.
- Naval: Look for the largest table covered with a blue cloth, with tiny
specks on it. We are told these are ships, but could well be anything at
that size. Rumours that previous games have been carried off by marauding
ants are not true.
- Napoleonics: Lots of pretty flags and bright uniforms, but with more
guns than DBM. Tend to have nicer scenery too. Players tend to have
moustaches or at least look a dashing sort (OK I’m being generous. From
last meeting t-shirts and jandals seem to be ‘It’. Napoleon would be crying
in his morning latte. Clothes no longer seem to maketh the man.)
- WW I air combat: What looks like a group of guys sitting round playing
cards. No real discerning characteristics, but tend to make plane noises as
they are moving their models.
- Modern: Looking in the rules for the effect of firing APFSDS at a
43.7-degree angle from the front against a tank so up to date that the
paints not even dry on the original. They’ll lock up when they’re done.
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