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Things I have learnt about the 40K universe from observing the games
- By Geoff Cooper (credit for the
original idea and some of the content goes to Richard Dagger)
Space Marines
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Space Marines are 2/3rds of the human population of
the Imperium.
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Standard space marine chapters are rare. The
combined totals of Blood Angels and Space Wolves out number all other kinds
of Marines (almost half of those remaining are Black Templars).
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Despite their experimental nature Land Raider
Crusaders are twice as common as the standard Land Raider.
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If a Land Raider is present in a Space Marine
army it may only be present if a Crusader was present already.
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100% Strength Marine Squads = 5. Any squads
larger then these are statistical aberrations and may be ignored.
Blood Angels
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It is morally wrong to equip Vet Sgts with Wargear.
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Something bad seems to have happened to the Blood
Angels as all of their squads are at half strength (although the special
weapon and heavy weapon guys always seem to survive).
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The only command ranks in the Blood Angels are
Chaplains and Sanguinary High priests. We presume that all other officer
ranks have gone off to be Champions of Khorne or some such thing.
Space Wolves
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The army is lead by its Wolf Scouts. They’re always
there.
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It is impossible to buy a SW leader without
Chaos Armour (oops the Belt of Russ) Mark of Khorne (oops sorry frost
weapon), Mark of Slannesh (opps sorry Wolf Pelt) and WS10 (opps sorry Wolf
Tooth necklace).
Eldar
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Eldar are lead by their Wraithlords (they are the
only thing you always see in their army) and in some extreme cases they
would appear to be led by a Wraith Lord Council.
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A Swooping Hawks’s sole purpose is as ablative
armour for their Exarch. How any Swooping Hawk lives long enough to become
an Exarch is a complete mystery.
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The maximum size for a ranger squad is 3.
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Dire Avengers are a myth, a legend, a complete lie
if you will. Eldar will field the Loch Ness monster before they field Dire
Avengers.
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Star Cannons out number all other support
weapons by 2:1. 75% of those remaining are bright lances.
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The Eldar pantheon is a source of fun and amusement
for all the family. An Avatar of their God of War regularly gets bolter
stocked to death by marines of on a bad day by Imperial Guard. Who else
would name one of their gods the laughing god:-).
Chaos
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There are only two types of Greater Demon (instead
of the four more commonly thought to exist). Blood Thirsters are sighted
often, Keepers of Secrets less so. The Lord of change is a rumour only and
the Great Unclean one is merely a fart joke gone bad (and with T5 is it any
wonder).
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Chaos aspiring champions cost 5 points more than a
loyalist equivalent and are covered in spikes.
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Chaos aspiring champions aspire to own a pair of
lighting claws.
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Worshipping the Dark Gods of chaos isn't worth a
bean, the loyalists get a cool 4+ invulnerable save but the Dark Gods
couldn't protect lollies from a 5 year old child.
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Greater Daemons of chaos will almost always possess
the worst possible model, either they will possess the commander (who costs
nearly as much as the Daemon) or they will possess the aspiring champion who
is out of assault range.
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A well balanced chaos army is one that contains
units from all of the chaos powers after all they all have their good
points.
Orks
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The only Orks allowed Rokkit Launchas are Tankbusta
boyz. Any boyz squad sighted with RLs are in fact over sized busta squads.
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There is no such thing as Uge Choppas. Orks with use
Rubber Chickens as Close combat weapons before they resort to Uge choppas
(and have).
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50% of looted vehicles are basilisks with the
balance being Leman Russ tanks. Never do Orks manage to loot a Griffon
(maybe because the imperial guard can't get any either).
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Deathskull lootas kill themselves before
getting to the battlefield and have failed to reproduce and so have become
extinct.
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Blood Axe commandos are so sneaky they are never
seen on the battlefield.
Dark Eldar
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Dark Eldar are expert cross-country runners. They
have to be because win or lose they will be walking home. Their transports
seem to be jet engines encased in a superstructure of tin foil and brightly
painted cardboard.
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Dark Eldar Archons are expressly forbidden from
showing up to a battle without a shadow field.
Tau
Imperial Guard
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Infantry Platoons consist of 2 squads and an HQ
rather then 2-5 squads.
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Every Guard army is amply supplied with Basilisks
but cannot obtain Griffins for Love nor money (although this could be GWs
fault) :).
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Imperial guard regiments suffer 80% casualties every
engagement anything less and they just were not trying hard enough.
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Most imperial guard regiments have a attached
Assassin which will either be an Eversor or a Callidus. The imperial
guardsmen will not at all be concerned about having a psychotic killing
machine standing in their midst (nor the Eversor assassin either) Other
assassin temples are too sneaky to be seen on the
battlefield or are anti-Imperial propaganda and don't really exist.
Tyranids
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There MUST be two Hive Tyrants in
every force (they just do OK?).
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One or both of the Tyrants must have
wings.
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Biovores are a compulsory choice. No
Tyranid army has been seen without them.
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The Red Terror may be a special
character but I have never seen a Nid force without one (even if it is a
Blue Terror, a Brown Terror, a Pink Terror, and a black and white checks
Terror).
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Ditto for old one eye. In Nids
versus Nids games I have seen them charge each other (no doubt yelling the
Nid equivalent of ‘Imposter!’.
Chaos and Imperial
General
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